This is a project I worked on hand in hand with the director for a couple of months. We pushed the limits of what can be done iteratively with 3d in the creative process. The video was directed, lit, and rendered almost entirely in Autodesk Flame utilizing FLame's interactive 3D environment using pbr(physically based render) shaders, game engine tech, and other tools for 3d object/model iteration and manipulation. This allowed us to experiment and continually iterate in a way and at a pace not possible in any traditional 3d app. The only exception being the final reveal shot which was rendered out of Cinema-4d, and then relit and final render in flame with uv maps and world position maps and a depth map.
Directed By: Tim Richardson VFX: Artjail Color: CO3 Music: TRZTN featuring Paul Banks